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Silas WarnerCastle Wolfenstein (1981) (Muse) (1981)

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Castle Wolfenstein is an early stealth-based action-adventure shooter video game developed by Muse Software for the Apple II. It was first released in 1981 and later ported to MS-DOS, the Atari 8-bit family, and the Commodore 64.

Castle Wolfenstein is a stealth-based action-adventure shooter game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the war plans, and the game becomes correspondingly more difficult as each higher rank is achieved. There are eight ranks, beginning with Private, culminating at the rank of Field Marshal.
It combines adventure game elements with real-time action. The game is played from a top-down perspective, though the characters are seen upright like in a side-scroller. The player traverses the levels by sneaking past guards, impersonating Nazi soldiers and sometimes even killing opponents. Castle Wolfenstein can be controlled with a joystick, paddles, or a keyboard.

Castle Wolfenstein was created by Silas Warner (1949–2004). He was one of the original employees of Muse. In addition to developing Castle Wolfenstein, he designed the sound engine (called "The Voice") and the game engine. Original artwork for the box was created by John D. Benson.

This item is part of the collection: Historical Software Collection

Identifier: Castle_Wolfenstein_1981_Muse
Scanner: Internet Archive Python library 0.4.4
Publicdate: 2013-10-29 06:01:09
Mediatype: software
Addeddate: 2013-10-29 06:01:09
Creator: Silas Warner
Date: 1981
Year: 1981
Keywords: Apple II; Wolfenstein

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Streamed 1,270 times
Average Rating: 3.67 out of 5 stars3.67 out of 5 stars3.67 out of 5 stars3.67 out of 5 stars

Reviewer: Tyler - 2.00 out of 5 stars2.00 out of 5 stars - November 3, 2013
Subject: A classic. Boring fast.
I'm so happy these early Apple IIe classics are now preserved forever and instantly in-browser with emulators. Lots of fun, but makes you realize how much advancement has been made in the last 30 years of video games.

As far as controls, trial and error gave me:

q - slant up left
w - up
e - slant up right
a - left
s - stop moving
d - right
z - slant down left
x - down
c - slant down right

l - shoot gun
i - point gun slant up left
k - point gun left
, - point gun slant down left
o - point gun up
. - point gun down
p - point gun slant up right
; - NOT point gun right *BUG*? It SHOULD be 'point gun right' but doesn't.
/ - point gun slant down right
return/enter - pulls up your weapon list / refresh your weapon list (if you shoot several times then hit enter it will then refresh down to what you have left) (at start of game you have: 10 bullets, 0 grenades)
When you die, it will bring up a screen that says:
"What controls do you want?"

K - Keyboard (Only one I could get to work)
J - Joystick (useless)
P - Paddles (useless)
CTRL-N - Start a new game
CTRL-C - To Reverse Controls

Also annoying is that every time you die, and come to the above "What controls do you want" screen, you hit 'K' to start a new game with keyboard control, but you have to sit through the 4 page text story screens about the game / watch out for SS agents / don't shoot chests / etc. The pacing seems to vary and is possibly time (5-15 seconds?) based per page. No clear way to 'skip' / advance each page of story text.

Internet Explorer 10: After hitting spacebar to start the emulator, it just keeps spinning the MESS 'cog' symbol and never starts.

Firefox v24: Emulator runs / plays fine but when your character 'hits' a wall or chest, the play screen goes 'pixelated' / color bits errors for a second or three before it 'clears' back to the normal play screen. just enough time to get 'caught' as you are snow-blinded. Part of the original game?

Chrome v30: Emulator runs / plays fine / same as Firefox. Same 'hit-wall-pixelation-snow' effect happens.

Reviewer: Smith90125 - 5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars - November 3, 2013
Subject: It's the grandfather of all FPS games
Castle Wolfenstein was significant in its time for its use of maps and forcing players to think three dimensionally. It also forced them to think about consequences, that actions weren't limited to a single room or level. Shooting a single SS member could bring the entirety of the fortress down on you.

But more importantly, without Castle Wolfenstein there is no Wolfenstein 3D, thus no DOOM, Quake nor any of the other first person shooters. Sure, someone else may have come up with the concept independently, but CW was the impetus for it all, in much the same way Alkalabeth and Wizardry made possible games like World Of Warcraft.

Oh, and it was fun to play.

Reviewer: ern2150 - 4.00 out of 5 stars4.00 out of 5 stars4.00 out of 5 stars4.00 out of 5 stars - October 30, 2013
Subject: keymap issue
Of course it's awesome that a timeless classic has been preserved in the library of the future!

Only problem is I can't figure out what the "point your gun right" key is - pretty sure it was a semi-colon on the old Apple // keyboard...